Support the project by getting my Substance Painter Launch Pad: https://academy.cgboost.com/p/substance-painter-launch-pad
Get Zach Reinhardt’s CGBoost Blender Launch Pad here: https://academy.cgboost.com/p/blender-2-8-launch-pad?affcode=206256_w2vpswas
The original Marvelous Designer tutorial:
IMPORTANT: If you encounter wiggling animation error in Marvelous, check the second part of the tutorial, where at the beginning I explain how to fix it: https://www.youtube.com/watch?v=CY_jjmHosqw
Find Project Files for this tutorial at
Get Marvelous Designer 30 Day Trial here: https://marvelousdesigner.com/product/pricing/
Hello friends, Martin here, and this time we’ll have a look at a much requested feature of Marvelous Designer – the ability to animate the clothing and then export this animation, in our case, to Blender.
UV PROBLEM SOLUTION:
If you encounter a problem where the Mesh Sequencer Modifier is overwriting the UVs of your model, what I would suggest is: 1) export your Mesh from MD as FBX, Single object, Scale in meters. 2) Import the FBX into blender and adjust your UVs on this model 3) Export your Animation from MD as MDD (Standard) format, again, Scale in Meters) 4) Select your Mesh in Blender, and import MDD cache. Your clothing should now animate, and the UVs should stay the same.
If you can not export/import MDD in Blender, make sure you activate NewTek MDD plugin in Preferences – Addons.
I will try to figure out how to make this work with allembic format, but using MDD should be fine, though you will probably have to rotate your mesh.
0:30 Exporting the Animation (updated Mixamo workflow)
02:43 Reusing the Garment
03:54 Cloth Simulation
04:21 Pinning the Cloth
05:25 Cloth Animation
05:48 Exporting the Cloth animation to Blender
The Witness Breakdown: https://youtu.be/IqhXDb69wl4
#b3d #marvelousdesigner #animation
#Quickly #Export #Cloth #Animation #Marvelous #Designer #Blender